![]() If you accept Elohim’s offer, the android fails the independence check and the entire game restarts with a new iteration of AI. Depending on what you do here, the game features three distinct endings. ![]() Once the player has finished all the puzzles, Elohim offers you the opportunity to join him. To achieve this, Elohim and the virtual space was created to test new AI entities for their intelligence (via puzzle solving) as well as the existence of free will (demonstrated by acts of defiance). In order to preserve the sum total of humanity’s knowledge, several scientists launched the Extended Lifespan program to develop mechanical creatures to propagate humanity’s legacy. Slowly, you unearth the truth behind the real world humanity was driven to extinction a long while ago due to a lethal virus that was unleashed due to global warming and melting ice caps. A text program called the Milton Library Interface even actively encourages the android to defy Elohim. On the other hand, other AI entities may encourage the android to ask more questions. In the world, you meet several other AI entities including a messengers, who follow the bidding of Elohim. He also warns you not to climb the tower at the center of the world.Īs you navigate the world around you, it quickly becomes apparent that it is actually a virtual reality world inside a program. Your character is an android that is being instructed by a faceless entity named Elohim, who asks you to explore the world and solve various puzzles to collect signals. The story of ‘The Talos Principle’ starts off with the player character waking up in a sterile environment. Both games feature a futuristic plot line involving Artificial Intelligence and a heavy emphasis on first person puzzle solving. ![]() Let’s begin by acknowledging that the original ‘The Talos Principle’ is inspired by Valve’s ‘Portal’ and ‘Portal 2’ games. Going down, you will find a star.What Can We Expect From The Talos Principle 2? Turning around, you will see that a staircase will open up in the floor (this might take a few seconds). You will hear a contraption moving and water being drained. If this does not work, try going back to the temple and returning to A-3. If you accidentally pushed the wrong buttons, you might want to still press the two buttons that are needed. Now, all you need to do is to press the button on the first pillar (XX) and then the one on the second pillar (VII). The VII pillar, resembling 18 minutes Summary ![]() Looking at the clock, it becomes apparent that the next roman numeral we need is VII, because it's located between 15 and 20 minutes (15 being VI, 20 being VIII and the numbers in between being VII). The number 18 in roman numerals would be XVIII or XIIX, however, this will not work because the numbers only range from 1 to 24 (hours), while the range of minutes is from 0 to 59. The number 20 in roman numerals is XX, which is the first pillar that you need to press the button at. The numbers needed for the star are 20 and 18, for the time the spaceship landed. On the backside of the stone with the QR-code there is an analog clock that helps finding the needed pillars. Every pillar also has a button, located below the number at around head height. Taking a closer look at the pillars, you will find out that they are each numbered with consecutive roman numbers, ranging from I to XXIV (1-24) one pillar for each hour of the day. This is a reference to the Appollo 11 mission, the first successful mission that landed humans on the moon on the 20th of July in 1969 at 08:18PM / 20:18. ![]() The seemingly random letters and numbers 31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38 are actually plain text written in Hex-Code (Hexadecimal-Code).Ĭonverting the hex-numbers into text, the result is THE EAGLE HAS LANDED 31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38 Now is the time of tranquillity, and I shall rest and observe the Earth. Scanning this code returns the following text: The second star is more difficult to get to.Īt the hub, there is a QR-code that displays no text when hovered over. ![]()
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